AI Insights · Timothy · October 2021
Top 5 Science Games on Android in Europe Q3 2021
Explore the performance of the top 5 science games on the Android platform in Europe for the third quarter of 2021, based on data from Sensor Tower.
During the third quarter of 2021, the top 5 science games on the Android platform in Europe showcased diverse trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance based on Sensor Tower data.
DNA Evolution 3D, published by SayGames Ltd, had a notable presence in Q3. Weekly downloads peaked in the week of September 6, reaching approximately 522K. Active users also saw a significant increase, rising from 191K at the end of August to a peak of 671K in mid-September before tapering off to 449K by the end of the month.
Cell to Singularity: Evolution, from ComputerLunch, maintained a steady weekly revenue with minor fluctuations, starting at around $7.1K at the end of June and closing September at about $6.7K. Weekly downloads experienced a slight decline over the quarter, from approximately 45K at the end of June to 35K by the end of September. Active users showed a downward trend from 280K to around 220K during the same period.
Jetpack Joyride by Halfbrick Studios saw a consistent performance. Weekly revenue increased from $1.6K at the end of June to about $2.3K by the end of September. Downloads peaked in mid-July at around 47K but gradually declined to approximately 29K by the end of September. Active users followed a similar trend, peaking at 302K in mid-July and declining to 221K by the end of Q3.
Plague Inc., published by Ndemic Creations, showed a strong weekly revenue performance, peaking at nearly $9.9K in early August and ending September at approximately $6.7K. Downloads were highest in late July at around 37K, with a gradual decrease to about 30K by the end of September. Active users saw an upward trend in July, peaking at 121K, before declining to around 89K by the end of Q3.
Homo Evolution: Human Origins by CASUAL AZUR GAMES demonstrated a steady increase in weekly revenue, starting at $371 at the end of June and peaking at $557 by the end of September. Downloads had a peak in mid-July at approximately 43K but declined to about 23K by the end of Q3. Active users also saw a peak in mid-July at around 118K, with a decrease to approximately 80K by the end of September.
For more detailed insights and data on app performance, visit Sensor Tower.